using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace HeresyManager.Talents
{
    [Serializable]
    public class DeflectShot : Talent
    {
        public override string Name
        {
            get { return "Deflect Shot"; }
        }
        public override bool IsPreconditionSattisfied(HeresyManager.Character c)
        {
            return base.IsPreconditionSattisfied(c) && c.Ag >= 50;
        }
    }
}
